Board game rulebooks

How to write rules people can actually use

Everyone complains about rulebooks. Almost nobody teaches how to write one. This is an attempt at the second thing — a handbook synthesised from 106 primary sources, with every claim linked back to where it came from.

“If someone can’t learn the game, they won’t play the game.”
— Michael “Curby” Lee, Board Game Editing Style Guide
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106
primary sources
127
findings, each with a citation
68
rulebooks studied
14
topic areas

Eight things that matter most

Distilled from the full set of 127 findings. Each links into the chapter that explains it.

01

State the goal before the rules

Readers who know the objective can attach every later rule to a purpose. “The goal is the game.”

02

Never use a term before you define it

The single most-cited reader irritation across fifteen years of forum threads.

03

One concept, one word, forever

The instinct to vary your wording is exactly wrong here. Synonyms make readers hunt for differences that don’t exist.

04

Conditions before effects

“If you roll a 5 or higher, draw a card” — skimmers can skip effects whose condition isn’t met, and misplay less.

05

Examples resolve ambiguity, not the obvious

Don’t illustrate the move everyone already understood. Illustrate the one that will otherwise become a forum thread.

06

Never hide a rule in an example

Re-readers skip examples by design. A rule placed there is invisible on every read after the first.

07

Put rules where a confused player will look

Organisation is a retrieval problem, not only a teaching one. Time the look-up, not just the read.

08

Blind test — and do not help them

Intervening trains testers to look at you instead of the page, and destroys the data you came for.

Where to start

The handbook

17,000 words across seven parts: foundations, architecture, craft, production, process, evidence and templates.

All 127 findings

The full research database, filterable by category and searchable, with a source link on every row.

68 real rulebooks

What the community praises and what it condemns — named games, specific reasons, linked sources.

Pre-print checklist

46 checks across 8 phases, from content completeness to handover. Your progress is saved in your browser.

Every source

All 106 documents harvested for this project, with clickable URLs.

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Scope, honestly stated

This is targeted research, not an exhaustive crawl. BoardGameGeek hosts millions of posts and offers no bulk export, so threads were selected by relevance across roughly 2007–2026, weighted towards 2019–2026. Reddit could not be included — it blocks automated access.

Community opinion is opinion. Several games appear in both the praised and the criticised lists, because experienced people disagree about them. Nothing here is a verdict; everything here is attributed.